The intersection of art and code. I develop custom shaders, rendering pipelines, and technical art tools.
Overview
Shader Gallery
Aurora Borealis
Aurora Borealis Shader
Volumetric northern lights effect.
HLSL
UE5
Ghost Hologram
Ghost Hologram Effect
Ghost in the Shell inspired holographic display.
HLSL
Post Process
Ice & Frost
Ice & Frost Material
Subsurface scattering ice shader.
HLSL
SSS
Example: Holographic Scanline Effect
// Fragment shader for holographic display
float hologramEffect(float2 uv, float time) {
float scanline = sin(uv.y * 400.0 + time * 10.0) * 0.04;
float glitch = step(0.99, sin(time * 20.0));
return scanline + glitch;
}
Rendering Projects
Deferred PBR
Deferred PBR Renderer
Custom deferred rendering pipeline with PBR and IBL.
C++
Vulkan
Tools & Utilities
Texture Baker
GPU Texture Baker
High-performance texture baking tool.
Python
Blender