Overview

The intersection of art and code. I develop custom shaders, rendering pipelines, and technical art tools.

Shader Gallery

Aurora Borealis
Aurora Borealis Shader

Volumetric northern lights effect.

HLSL UE5
Ghost Hologram
Ghost Hologram Effect

Ghost in the Shell inspired holographic display.

HLSL Post Process
Ice & Frost
Ice & Frost Material

Subsurface scattering ice shader.

HLSL SSS

Example: Holographic Scanline Effect

// Fragment shader for holographic display
float hologramEffect(float2 uv, float time) {
    float scanline = sin(uv.y * 400.0 + time * 10.0) * 0.04;
    float glitch = step(0.99, sin(time * 20.0));
    return scanline + glitch;
}

Rendering Projects

Deferred PBR
Deferred PBR Renderer

Custom deferred rendering pipeline with PBR and IBL.

C++ Vulkan

Tools & Utilities

Texture Baker
GPU Texture Baker

High-performance texture baking tool.

Python Blender