3D Commissions

3D Commission Info

I create game-ready 3D assets, props, characters, and environment pieces. Specializing in hard surface modeling, PBR texturing, and optimization for real-time engines.

All models delivered with clean topology, proper UVs, and PBR texture sets (Albedo, Normal, Roughness, Metallic, AO).

✧ Example Work

Whale 3D Model
Whale
Creature Model
SEAL 3D Model
SEAL
Creature Model
Kanin Castle Exterior
Kanin Castle — Exterior
Environment
Kanin Castle Interior
Kanin Castle — Interior
Environment
The Glowing Shadow Medical Hallway
The Glowing Shadow — Medical Hallway
Environment

📦 What You Receive

  • 3D Model — FBX, OBJ, and/or native format (Blend, MA)
  • Texture Maps — PBR set at agreed resolution (2K/4K standard)
  • UV Layout — Clean, efficient UVs
  • Renders — Turntable or beauty shots
  • Source Files — Available for additional fee

💰 Pricing

Props & Items

Complexity Price Range Examples
Simple Prop $40-80 Crate, barrel, simple weapon
Medium Prop $80-150 Detailed weapon, furniture, tech device
Complex Prop $150-300 Intricate machinery, detailed armor piece

Hard Surface

Type Price Range Details
Weapon (Simple) $60-100 Melee, simple firearm
Weapon (Complex) $120-250 Detailed firearm, sci-fi weapon
Mechanical Object $150-400 Robots, drones, machinery

Characters

Type Price Range Details
Stylized Character $300-500 Low-poly, game-ready stylized
Realistic Character $500-1000+ High detail, realistic proportions
Creature/Monster $400-800 Organic, fantasy creatures
Rigging (Basic) +$100-200 Basic skeleton for animation
Rigging (Advanced) +$200-400 Full rig with controls

Vehicles

Type Price Range Details
Simple Vehicle $200-400 Hover bike, small craft
Complex Vehicle $400-800 Car, detailed spacecraft
Hero Vehicle $800+ Highly detailed, interior included

Environment Assets

Type Price Range Details
Modular Kit (Small) $200-400 10-20 pieces, themed set
Modular Kit (Large) $500-1000 30-50+ pieces, full environment kit
Full Scene/Diorama $600+ Complete environment scene

3D Commission Rules

✓ What I Create

  • Hard surface models (weapons, props, vehicles, mechs)
  • Environment assets and modular kits
  • Stylized characters and creatures
  • Game-ready assets (optimized poly count)
  • High-poly for rendering/cinematics

✓ Requirements

  • Concept art or references required — I don't design from scratch
  • Orthographic views preferred for accuracy
  • Specify target poly count if for games
  • Specify texture resolution needed
  • List target engine/software (UE5, Unity, etc.)

✓ Formats Delivered

  • FBX (standard)
  • OBJ
  • GLTF/GLB
  • Native files (Blend, MA) for additional fee
  • Texture maps: PNG or TGA

✗ What I Don't Do

  • Full character design from scratch (need concept)
  • Realistic human likeness without reference
  • Animation (rigging only)
  • Architectural visualization

Ready to commission 3D work?

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