Texture Commissions

Texture Commission Info

I create PBR-ready textures and materials for games, rendering, and visualization. From tileable surfaces to hand-painted stylized textures.

All textures delivered as high-resolution files with full PBR map sets.

✧ Example Work

Beeplebrox Metal Texture
Beeplebrox Metal
PBR Material
King's Dragon Rock Texture
King's Dragon Rock
Tileable Material

📦 What You Receive

Standard PBR Map Set:

  • Albedo/Diffuse — Base color map
  • Normal — Surface detail (OpenGL or DirectX)
  • Roughness — Surface smoothness
  • Metallic — Metal/non-metal definition
  • Ambient Occlusion — Baked shadows
  • Height/Displacement — Optional, for parallax/tessellation

Resolutions Available:

  • 1K (1024×1024) — Mobile/performance
  • 2K (2048×2048) — Standard
  • 4K (4096×4096) — High detail
  • 8K (8192×8192) — Hero assets (additional cost)

💰 Pricing

PBR Materials

Complexity Price (2K) Examples
Simple Material $30-50 Plain metal, concrete, wood
Medium Material $50-80 Weathered surfaces, patterns
Complex Material $80-150 Intricate patterns, multiple elements
Procedural (Substance) $100-200 Parametric, adjustable material

Tileable Textures

Type Price (2K) Details
Simple Tile $25-40 Basic brick, plank, stone
Detailed Tile $50-80 Complex patterns, worn surfaces
Terrain Texture $60-100 Grass, dirt, rock, sand
Texture Set (5+) $150-300 Matching themed set

Hand-Painted Textures

Type Price Details
Simple Prop Texture $40-70 Basic stylized object
Detailed Prop $80-150 Complex stylized texture
Character Texture $150-300 Full character hand-painted
Environment Piece $100-200 Stylized environment asset

Re-texturing Services

Service Price Details
Simple Re-texture $30-60 New textures for existing UV layout
Full Re-texture $80-200 Complete texture overhaul
Texture Upgrade $50-100 Upres/enhance existing textures

Resolution Pricing

Resolution Multiplier Notes
1K (1024×1024) ×0.7 Mobile, performance-focused
2K (2048×2048) ×1.0 Standard (base price)
4K (4096×4096) ×1.5 High detail
8K (8192×8192) ×2.0 Hero/close-up assets

Texture Commission Rules

✓ What I Create

  • PBR materials for games (UE5, Unity, Godot)
  • Tileable textures and terrain
  • Hand-painted stylized textures
  • Procedural Substance Designer materials
  • Photo-sourced textures

✓ Requirements

  • Reference images or description of desired material
  • Target resolution
  • Target engine/renderer (for correct normal format)
  • UV layout if texturing an existing model
  • Style preference (realistic, stylized, etc.)

✓ Formats Delivered

  • PNG (standard, lossless)
  • TGA (for engines that prefer it)
  • EXR (for height/displacement)
  • SBSAR (Substance materials, additional fee)

✗ What I Don't Do

  • Photo manipulation without proper licensing
  • Copying existing commercial textures
  • Textures for NFT projects

Ready to commission textures?

Request Texture Commission →

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